#ifndef CONTEXT_H
#define CONTEXT_H

class Context : public Scene {
public:
	void Context::Init( char *mapname );
	virtual void Render( SDL_Surface *surf );

	void LoadMap( char *file );
	void SaveMap( char *file );

	void LoadEvent( Input *in );

	void Full( int Obj );

private:
	int map[NB_BLOCS_WIDTH][NB_BLOCS_HEIGHT];
	int ActualObject;
	char *mapName;

};

#endif